Use case
Create game concept art with AI
Early in development the question is not how polished the art is, but whether the world has a point of view. Concept art lets a small team try twenty directions in an afternoon, argue about the real ones and commit. Image models are a fast way to explore silhouettes, palettes and moods before an artist, or you, invests days in final assets.
Why this approach works
- Exploration is the point of concept art, so speed and volume matter more than perfection.
- Describing a style once and reusing it keeps characters, environments and props looking like one world.
- Edit models let you iterate on a chosen design, changing outfit, colour or pose without starting over.
Step-by-step workflow
- 1
Write the art direction
Summarise the world in five lines: setting, tone, shape language, palette and two reference moods. Name what the game is not, as that is often more useful.
- 2
Explore with fast, wide batches
Generate many small variations of key environments and characters. Look for silhouettes and colour relationships, not details.
- 3
Lock a hero character
Pick one design, generate a front, side and three-quarter view and write a fixed description of the outfit. Use it as the reference for every later image.
- 4
Build the world around it
Create environments, props and enemies that share the hero’s palette and shape language. Test them side by side on one sheet to catch anything that does not belong.
- 5
Hand off to production
Use the concepts as a brief for your artists, or as reference for 3D and sprite work. Keep the style sheet and prompts together so new contributors can match them.
Recommended models
| Model | Role | Credits |
|---|---|---|
| FLUX Schnell | Very fast, cheap batches for silhouette and mood exploration. | 1 / image |
| Nano Banana 2 | Balanced quality for characters and environments. | 3 / image |
| Gemini 3 Pro | Polished key art for pitches and store pages. | 5 / image |
| Nano Banana 2 Edit | Iterate on a chosen design: outfits, colours and poses. | 3 / image |
Example prompts
Concept art of an overgrown ruined city viewed from a high balcony, towering glass buildings covered in moss and vines, hazy teal light, a small stream running through the main street, painterly style, wide composition.
Character design sheet of a young scavenger in a patched olive jacket, brass goggles on the forehead and a cloth satchel, shown from front, side and back views on a neutral light grey background, flat even lighting, consistent proportions.
Keep the same character, face and proportions. Change her outfit to a heavy storm cloak in dark blue with brass buckles, add rain droplets on the fabric, keep the same pose and neutral background.
What a concept phase costs
A typical exploration: 30 quick thumbnails, 10 character renders, 6 outfit edits and 3 key art pieces.
| Item | Model | Qty | Credits each | Subtotal |
|---|---|---|---|---|
| Quick exploration | FLUX Schnell | 30 | 1 | 30 |
| Character renders | Nano Banana 2 | 10 | 3 | 30 |
| Outfit edits | Nano Banana 2 Edit | 6 | 3 | 18 |
| Key art | Gemini 3 Pro | 3 | 5 | 15 |
| Total per concept phase | 93 credits |
| Plan | Allowance | Per concept phase | Of monthly credits |
|---|---|---|---|
| Starter (€15) | 100 credits | €13.95 | 93% |
| Pro (€35) | 300 credits | €10.85 | 31% |
| Business (€89) | 900 credits | €9.20 | 10% |
Cheap volume first, expensive polish last. Do not spend on key art before the direction is locked. Price your own mix with the video cost calculator.
Frequently asked questions
Can I ship generated art in my game?
- Check the model licence and the policy of the store you publish on, as some require disclosure of AI-generated assets. Many teams use generation for concepts and have final assets made or finished by artists.
How do I keep a character consistent?
- Generate a turnaround sheet, keep a fixed written description and use an edit model with the reference image when making variations.
Is this useful for 2D sprites or 3D models?
- Yes as reference. Turnaround sheets and flat-lit views are good briefs for modellers and sprite artists, though generated images are not engine-ready assets.
Related use cases
- Music video visualizersTurn a track into looping, mood-driven visuals for Spotify canvases, Shorts and full-length videos.
- Storyboards for filmmakersPlan shots, pitch a film and test camera moves with consistent storyboards and animatics.
- Brand mood boardsVisualise a brand direction before design starts: palette, textures, photography and tone in one board.
Start your Game concept art workflow
Subscribe, open the studio and run the first step of this workflow with the recommended model.
Start creatingA subscription is required before generating. Plans from €15/month, cancel anytime.